AI Insights · Timothy · April 2022
Top 5 Slime Games on iOS in the US: Q1 2022
In Q1 2022, the top 5 slime games on iOS in the US showed diverse trends in downloads, revenue, and active users, with some apps experiencing steady growth while others saw fluctuations.
In Q1 2022, the top 5 slime games on iOS in the United States exhibited a range of performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Super Slime Simulator from Dramaton LTD experienced a fluctuating yet notable performance. Weekly revenue peaked at around $4.7K in mid-January and showed a gradual decline towards the end of the quarter, dipping to approximately $3.7K by the final week of March. Downloads started strong with over 115K in mid-January and then stabilized to around 60K weekly by the end of March. Active users followed a similar pattern, peaking at 537K mid-January and then decreasing to about 394K by the end of the quarter.
Makeup Slime Game! Relaxation from Shanze Shafique had a more stable performance with no revenue reported. Downloads saw a downward trend from about 17K at the start of January to around 8.6K by the end of March. Active users remained relatively steady, fluctuating slightly around the 205K mark throughout the quarter.
Fluid Simulation by Pavel Dobryakov showed varied weekly revenue, peaking at approximately $2.8K in early February and dropping to around $755 by the end of March. Downloads also fluctuated, starting at 9.1K at the end of December and varying between 5.7K and 18.5K during the quarter. Active users peaked at 40.8K in mid-January but gradually decreased to about 20.4K by the end of March.
Virtual Slime from Cider Software LLC recorded modest weekly revenue, peaking at around $336 in early January and remaining relatively low but stable throughout the quarter. Downloads ranged from 6.1K to 11.4K, showing slight fluctuations. Active users followed a similar pattern, with numbers stabilizing around the 30K mark by the end of March.
Goo: Slime simulator, ASMR by Exomind LTD reported the highest weekly revenue among the top 5, peaking at $9.1K in early January and gradually declining to about $7K by the end of March. Downloads experienced a notable spike, reaching 14.7K in early January, but then saw a significant drop, stabilizing around 3K towards the end of the quarter. Active users peaked at 48.7K in early January and decreased to approximately 28.9K by the end of March.
These insights are derived from Sensor Tower data, providing a detailed view of the performance of top slime games on iOS in the US for Q1 2022. For more comprehensive insights, visit Sensor Tower.